How To Create Frame Animation In Photoshop
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For Photoshop versions before than Photoshop CC, some functionality discussed in this article may be available only if you take Photoshop Extended. Photoshop does not have a separate Extended offering. All features in Photoshop Extended are part of Photoshop.
Frame animation workflow
In Photoshop, you utilize the Timeline panel to create animation frames. Each frame represents a configuration of layers.
To create frame-based animations in Photoshop, use the following full general workflow.
If they are non already visible, open up the Timeline, and Layers panels. Make certain the Timeline panel is in frame animation mode. In the middle of the Timeline panel, click the downpointing arrow to choose Create Frame Animation and and so click the button side by side to the arrow.
Add a layer or convert the groundwork layer.
Considering a background layer cannot be animated, add a new layer or convert the background layer to a regular layer. Run into Convert groundwork and layers.
Add content to your animation.
If your animation includes several objects that are animated independently, or if you lot want to change the colour of an object or completely change the content in a frame, create the objects on separate layers.
Add together a frame to the Timeline panel.
Edit the layers for the selected frame.
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Turn visibility on and off for different layers.
-
Change the position of objects or layers to make layer content move.
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Alter layer opacity to make content fade in or out.
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Change the blending mode of layers.
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Add a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same beyond frames. See Unifying layer properties in animation frames.
Add more frames and edit layers equally needed.
The number of frames you tin can create is limited merely by the amount of system retention available to Photoshop.
You lot can generate new frames with intermediate changes between ii existing frames in the panel using the Tween command. This is a quick way to make an object move across the screen or to fade in or out. See Create frames using tweening.
Set frame delay and looping options.
You tin assign a delay time to each frame and specify looping so that the blitheness runs once, a certain number of times, or continuously. Encounter Specify a delay time in frame animations and Specify looping in frame animations.
Use the controls in the Timeline panel to play the animation as you create information technology. Then use the Save For Web command to preview the animation in your spider web browser.
Optimize the animation for efficient download.
There are unlike options for saving your frame animation:
-
Save as an animated GIF using the Save For Web control.
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Salve in Photoshop (PSD) format so y'all can do more than work on the blitheness afterward.
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Save equally an image sequence, QuickTime movie, or equally split up files. See also Export video files or image sequences.
Add frames to an animation
Adding frames is the showtime step in creating an animation. If you lot have an image open, the Timeline console displays the paradigm as the first frame in a new animation. Each frame you add starts as a indistinguishable of the preceding frame. You then make changes to the frame using the Layers panel.
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Brand sure the Timeline console is in frame animation mode.
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Click the Duplicate Selected Frames push button
.
Select blitheness frames
Earlier you tin work with a frame, you must select it as the current frame. The contents of the electric current frame announced in the document window.
In the Timeline panel, the current frame is indicated by a narrow border (inside the shaded selection highlight) effectually the frame thumbnail. Selected frames are indicated past a shaded highlight around the frame thumbnails.
Select one blitheness frame
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Do one of the following in the Timeline console:
-
Click a frame.
-
Click the Select Next Frame push button
to select the next frame in the serial every bit the current frame.
-
Click the Select Previous Frame button
to select the previous frame in the serial equally the electric current frame.
-
Click the Select Start Frame button
to select the first frame in the series every bit the current frame.
-
Select multiple blitheness frames
-
In the Timeline panel, do one of the following:
-
To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the offset and second are added to the pick.
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To select discontiguous multiple frames, Ctrl‑click (Windows) or Control-click (Mac Os) boosted frames to add those frames to the choice.
-
To select all frames, cull Select All Frames from the panel menu.
-
To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Control-click (Mac OS) that frame.
-
Edit blitheness frames
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In the Timeline console, select 1 or more frames.
-
- To edit the content of objects in blitheness frames, employ the Layers panel to modify the layers in the image that bear upon that frame.
- To modify the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag information technology to a new position.
You can select and change the position of multiple frames. Nonetheless, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.
- To reverse the order of animation frames, cull Contrary Frames from the panel menu.
The frames you want to contrary practise not take to be contiguous; y'all tin can reverse any selected frames.
-
To delete selected frames, choose Delete Frame from the Timeline console carte or click the Delete icon
, then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.
Unify layer properties in animation frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers panel determine how the changes you brand to attributes in the active animation frame apply to the other frames in the same layer. When a unify button is selected, that aspect is changed in all the frames in the active layer; when that button is deselected, changes apply to simply the active frame.
The Propagate Frame ane option in the Layers panel also determines how the changes you brand to attributes in the first frame will apply to the other frames in the same layer. When information technology is selected, you can change an aspect in the showtime frame, and all subsequent frames in the agile layer will alter in relation to the showtime frame (and preserve the blitheness you have already created).
Unify layer backdrop
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In the Timeline panel, change the aspect to 1 frame.
Propagate Frame ane
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In the Layers console, select the Propagate Frame i option.
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In the Timeline console, change the attribute for the showtime frame.
The changed attribute is practical (in relation) to all subsequent frames in a layer.
You can also propagate frames by Shift-selecting any sequent group of frames in the layer and changing an attribute in any of the selected frames.
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Cull Animation Options from the Layers console carte, and and then choose one of the post-obit:
Automated
Displays the unify layers buttons when the Timeline console is open up.
Ever Testify
Displays the unify layers buttons whether the Timeline panel is open or closed.
Always Hide
Hides the unify layers buttons whether the Timeline console is open or closed.
Re-create frames with layer backdrop
To empathize what happens when you copy and paste a frame, retrieve of a frame as a duplicate version of an image with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer's visibility setting, position, and other backdrop). When y'all paste a frame, you apply that layer configuration to the destination frame.
-
Select one or more than frames you lot want to copy in the Timeline panel.
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Choose Copy Frame(due south) from the panel menu.
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Select a destination frame or frames in the current animation or another blitheness.
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Choose Paste Frame(southward) from the panel carte du jour.
-
Replace Frames
Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; however, just the pasted layers are visible in the destination frames (the existing layers are hidden).
Paste Over Selection
Adds the contents of the pasted frames as new layers in the image. When y'all paste frames into the aforementioned image, using this option doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the not-destination frames, the newly pasted layers are hidden.
Paste Before Selection or Paste After Selection
Adds the copied frames before or afterwards the destination frame. When you lot paste frames between images, new layers are added to the paradigm; however, but the pasted layers are visible in the new frames (the existing layers are hidden).
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(Optional) To link pasted layers in the Layers panel, select Link Added Layers.
This pick works but when pasting frames into another document. Select it when y'all plan to reposition the pasted layers as a unit.
Create frames using tweening
The term tweening is derived from "in betweening," the traditional animation term used to describe this process. Tweening (also called interpolating) significantly reduces the time required to create blitheness effects such as fading in or fading out, or moving an element across a frame. Y'all can edit tweened frames individually later yous create them.
You use the Tween control to automatically add or modify a series of frames between two existing frames—varying the layer properties (position, opacity, or upshot parameters) evenly between the new frames to create the appearance of movement. For instance, if y'all desire to fade out a layer, fix the opacity of the layer in the starting frame to 100%; so fix the opacity of the same layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly beyond the new frames.
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To utilize tweening to a specific layer, select it in the Layers panel.
-
Select a single frame or multiple face-to-face frames.
-
If y'all select a single frame, yous cull whether to tween the frame with the previous frame or the next frame.
-
If you lot select ii contiguous frames, new frames are added between the frames.
-
If you lot select more than than two frames, existing frames between the first and last selected frames are altered past the tweening performance.
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If you lot select the kickoff and last frames in an animation, these frames are treated as face-to-face, and tweened frames are added after the last frame. (This tweening method is useful when the blitheness is set to loop multiple times.)
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-
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Click the Tweens button
in the Timeline panel.
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Cull Tween from the panel menu.
-
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Specify the layer or layers to exist varied in the added frames:
All Layers
Varies all layers in the selected frame or frames.
Selected Layer
Varies only the currently selected layer in the selected frame or frames.
-
Specify layer properties to exist varied:
Position
Varies the position of the layer's content in the new frames evenly betwixt the beginning and catastrophe frames.
Opacity
Varies the opacity of the new frames evenly between the get-go and ending frames.
Effects
Varies the parameter settings of layer furnishings evenly between the start and ending frames.
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If you lot selected a single frame in step 2, cull where to add together frames from the Tween With carte du jour:
Adjacent Frame
Adds frames betwixt the selected frame and the following frame. This option is not available when you select the terminal frame in the Timeline panel.
Get-go Frame
Adds frames between the last frame and first frame. This option is available only if you select the final frame in the Timeline panel.
Previous Frame
Adds frames between the selected frame and the preceding frame. This option is not bachelor when you select the first frame in the Timeline console.
Last Frame
Adds frames between the offset frame and terminal frame. This option is available merely if you lot select the offset frame in the Timeline panel.
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In the Frames To Add box, enter a value, or use the Up or Down Arrow primal to choose the number of frames. (This pick is not bachelor if you selected more than than two frames.)
Add a new layer for each new frame
The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame but hidden in other frames. This option saves fourth dimension when you are creating an animation that requires you to add a new visual chemical element to each frame.
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Choose Create New Layer For Each New Frame from the Timeline panel menu.
A check marker indicates that the option is turned on.
When you create a new layer, it is visible in all animation frames past default.
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To show new layers only in active frames, deselect New Layers Visible In All Frames from the Timeline console menu.
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To hide a layer in a specific frame, select the frame, and so hide the desired layer in the Layers panel.
Specify a filibuster fourth dimension in frame animations
You tin specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an animation. Filibuster time is displayed in seconds. Fractions of a second are displayed every bit decimal values. For case, i-quarter of a 2d is specified as .25. If y'all prepare a delay on the current frame, every frame you create after that will retrieve and employ that delay value.
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Select one or more than frames in the Timeline console.
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Click the Delay value below the selected frame to view the popular‑up menu.
-
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Choose a value from the pop‑up menu. (The terminal value used appears at the bottom of the menu.)
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Cull Other, enter a value in the Gear up Frame Delay dialog box, and click OK. If you selected multiple frames, specifying a delay value for ane frame applies the value to all frames.
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Cull a frame disposal method
The frame disposal method specifies whether to discard the current frame earlier displaying the side by side frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the side by side frame.
A. Frame with background transparency with Restore To Background optionB. Frame with background transparency with Do Non Dispose option
The Disposal Method icon indicates whether the frame is set to Practise Not Dispose or Dispose
. (No icon appears when Disposal Method is fix to Automatic.)
-
Select a frame or frames for which you want to choose a disposal method.
-
Right-click (Windows) or Control-click (Mac Os) the frame thumbnail to view the Disposal Method context menu.
-
Cull a disposal method:
Automatic
Determines a disposal method for the current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For virtually animations, the Automatic option (default) yields the desired results.
To preserve frames that include transparency, select the Automatic disposal option when you lot are using the Redundant Pixel Removal optimization pick.
Practice Non Dispose
Preserves the electric current frame as the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Use a browser to come across an accurate preview of an animation using the Do Not Dispose option.
Dispose
Discards the current frame from the display before the next frame is displayed. Only a single frame is displayed at any fourth dimension (and the current frame does not announced through the transparent areas of the next frame).
Specify looping in frame animations
You select a looping option to specify how many times the blitheness sequence repeats when played.
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Click the Looping Option Selection box at the lower-left corner of the Timeline panel.
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Select a looping option: Once, three Times, Forever, or Other.
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If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.
Looping options can also be set in the Save for Web dialog box.
Delete an entire animation
-
Choose Delete Animation from the Timeline console menu.
Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html
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